Brief review of the Google x DoF event recently held on Istambul, thoughts on Turkish game dev scene and more!
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
Based only on the original trailer, I’m going to try to anticipate Clash Mini’s gameplay…
Will I be right on my predictions?
Second article about Legends of Runeterra, the CCG by Riot Games.
This one explores its gameplay mechanics, how the game has solved the problems of its closest competitors, and which are its key innovations.
First of a trilogy of articles that breaks down Legends of Runeterra, the CCG by Riot Games.
This one reviews the genre market status, Runeterra’s position on it, and future perspectives.
I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
A fun and well crafted music game where Supercell acts as publisher?
DoF teams up with me to see if it can make it to the big leagues.