We analyzed Clash Quest soft launch story at DoF. Here’s my personal take.
DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
Based only on the original trailer, I’m going to try to anticipate Clash Mini’s gameplay…
Will I be right on my predictions?
Second article about Legends of Runeterra, the CCG by Riot Games.
This one explores its gameplay mechanics, how the game has solved the problems of its closest competitors, and which are its key innovations.
First of a trilogy of articles that breaks down Legends of Runeterra, the CCG by Riot Games.
This one reviews the genre market status, Runeterra’s position on it, and future perspectives.
Brief review of the Google x DoF event recently held on Istambul, thoughts on Turkish game dev scene and more!
I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.