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My blog on Game Design, F2P Monetization and some other stuff! ​
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Game Creation by Javier BarnésFeb 10, 20216:42 pm12th Feb 2021
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Autochess: STATUS and Design ANALYSIS

Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.

Game Creation by Javier BarnésJan 13, 20213:16 pm13th Jan 2021
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GAME CURRENCIES: TYPES AND USAGE

Currencies are the pillar of every F2P in-game economy…

But what types of currencies are out there, and which ones does your game need? Let’s find out!

Game Creation by Javier BarnésDec 29, 20202:48 pm13th Jan 2021
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DESIGN Q&A #1

Set the currencies for your game, their unitary prices and how to avoid their future devaluation…

If you’re struggling with any of these topics, I’m coming to your rescue!

Business by Javier BarnésNov 9, 20203:34 pm13th Jan 2021
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How should we run offers?

Should you run discounts on your IAPs? How?

We answer that and share some tips on how to detect and avoid avoid negative effects from offers.

Game Creation by Javier BarnésOct 7, 20203:32 pm9th Nov 2020
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IAP PACKS IN MOBILE F2P: ANALYSIS AND DESIGN

Currency packs are the core of the monetization of any F2P mobile game.

We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.

Game Creation by Javier BarnésSep 8, 20204:06 pm9th Sep 2020
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3 TIPS TO MANAGE TECH QUALITY ON YOUR GAME

Many game teams ignore the impact of tech issues.
We explain how to check their negative impact and deal with it without stopping production.

Business by Javier BarnésSep 2, 20204:28 pm7th Oct 2020
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MANAGING PC BUILDING SIMULATOR

Once a game reaches maturity, how can it keep generating revenue and maintain player interest?

We talk about that while analyzing PCBS ongoing challenges.

Business by Javier BarnésAug 19, 20203:23 pm16th Oct 2020
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RELEASING MOBILE F2P HITS OVER AND OVER

All companies struggle to launch new hits. But some have a greater success ratio than others.

What sets them apart?

Game Creation by Javier BarnésAug 5, 20205:47 pm19th Aug 2020
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Set Rotations (Pt.2) Clash Royale Idea

A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.

Here we attempt to solve these issues by adapting the Set Rotation system from MTG.

Game Creation by miquelvidalvazquezJul 28, 20201:55 pm19th Aug 2020
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UX Design in “When It Gets Dark”

Pixel Noire’s UX Designer Miquel Vidal explains us his process for choosing game font and menu design in a horror VN.

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