We analyzed Clash Quest soft launch story at DoF. Here’s my personal take.
DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
Brief review of the Google x DoF event recently held on Istambul, thoughts on Turkish game dev scene and more!
I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.