Not an article, but rather a quick update of what I am doing this month: GDC, Level Up 2021, Euler Tools and more!
Predictions & thoughts on each of the new Clash games announced by Supercell.
Will they become hits?
Quick analysis and first impressions of this new free-to-play MMORPG based on the Magic franchise.
Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!
Set the currencies for your game, their unitary prices and how to avoid their future devaluation…
If you’re struggling with any of these topics, I’m coming to your rescue!
Should you run discounts on your IAPs? How?
We answer that and share some tips on how to detect and avoid avoid negative effects from offers.
Currency packs are the core of the monetization of any F2P mobile game.
We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.
Many game teams ignore the impact of tech issues.
We explain how to check their negative impact and deal with it without stopping production.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.