Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.

Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!
Set the currencies for your game, their unitary prices and how to avoid their future devaluation…
If you’re struggling with any of these topics, I’m coming to your rescue!
Should you run discounts on your IAPs? How?
We answer that and share some tips on how to detect and avoid avoid negative effects from offers.
Currency packs are the core of the monetization of any F2P mobile game.
We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.
Many game teams ignore the impact of tech issues.
We explain how to check their negative impact and deal with it without stopping production.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
All companies struggle to launch new hits. But some have a greater success ratio than others.
What sets them apart?
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.