Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
All companies struggle to launch new hits. But some have a greater success ratio than others.
What sets them apart?
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.
Brief explanation of a technique to create ultra fast pixel art.
I commonly use it in most of my indie projects and jams.
This was the first time that my team was participating on the LD, and our project GARDEN ROYALE got really positive reviews (thank all of