THE BLOG

Autochess: STATUS and Design ANALYSIS

Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.

GAME CURRENCIES: TYPES AND USAGE

Currencies are the pillar of every F2P in-game economy…

But what types of currencies are out there, and which ones does your game need? Let’s find out!

DESIGN Q&A #1

Set the currencies for your game, their unitary prices and how to avoid their future devaluation…

If you’re struggling with any of these topics, I’m coming to your rescue!

How should we run offers?

Should you run discounts on your IAPs? How?

We answer that and share some tips on how to detect and avoid avoid negative effects from offers.

MANAGING PC BUILDING SIMULATOR

Once a game reaches maturity, how can it keep generating revenue and maintain player interest?

We talk about that while analyzing PCBS ongoing challenges.

Set Rotations (Pt.2) Clash Royale Idea

A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.

Here we attempt to solve these issues by adapting the Set Rotation system from MTG.

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