
Autochess: STATUS and Design ANALYSIS
Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.

GAME CURRENCIES: TYPES AND USAGE
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!

DESIGN Q&A #1
Set the currencies for your game, their unitary prices and how to avoid their future devaluation…
If you’re struggling with any of these topics, I’m coming to your rescue!

How should we run offers?
Should you run discounts on your IAPs? How?
We answer that and share some tips on how to detect and avoid avoid negative effects from offers.

IAP PACKS IN MOBILE F2P: ANALYSIS AND DESIGN
Currency packs are the core of the monetization of any F2P mobile game.
We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.

3 TIPS TO MANAGE TECH QUALITY ON YOUR GAME
Many game teams ignore the impact of tech issues.
We explain how to check their negative impact and deal with it without stopping production.

MANAGING PC BUILDING SIMULATOR
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.

RELEASING MOBILE F2P HITS OVER AND OVER
All companies struggle to launch new hits. But some have a greater success ratio than others.
What sets them apart?

Set Rotations (Pt.2) Clash Royale Idea
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.

UX Design in “When It Gets Dark”
Pixel Noire’s UX Designer Miquel Vidal explains us his process for choosing game font and menu design in a horror VN.
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