DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
An introduction to my recent talk about F2P game pricing (and followup article).
Links to both are inside the post!
Predictions & thoughts on each of the new Clash games announced by Supercell.
Will they become hits?