I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
An introduction to my recent talk about F2P game pricing (and followup article).
Links to both are inside the post!
Predictions & thoughts on each of the new Clash games announced by Supercell.
Will they become hits?
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!