The 1st of a series where I will try to answer what game would I make if I had unlimited resources.

The 1st of a series where I will try to answer what game would I make if I had unlimited resources.
DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!
Set the currencies for your game, their unitary prices and how to avoid their future devaluation…
If you’re struggling with any of these topics, I’m coming to your rescue!
Currency packs are the core of the monetization of any F2P mobile game.
We share some of the key concepts, techniques and ferengi tricks involved with their creation and balancing.