A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
Pixel Noire’s UX Designer Miquel Vidal explains us his process for choosing game font and menu design in a horror VN.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.
Brief explanation of a technique to create ultra fast pixel art.
I commonly use it in most of my indie projects and jams.
This was the first time that my team was participating on the LD, and our project GARDEN ROYALE got really positive reviews (thank all of