Pixel Noire’s UX Designer Miquel Vidal explains us his process for choosing game font and menu design in a horror VN.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.
Brief explanation of a technique to create ultra fast pixel art.
I commonly use it in most of my indie projects and jams.
This was the first time that my team was participating on the LD, and our project GARDEN ROYALE got really positive reviews (thank all of you for that!), so I decided to write a couple […]