DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
I team up with Ethan Levy from DoF to deconstruct this game that merges free-to-play with play-to-earn!
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
A fun and well crafted music game where Supercell acts as publisher?
DoF teams up with me to see if it can make it to the big leagues.
I team up with the top blog in mobile industry to analyze the latest game by Supercell…
Can it be a $1B hit or not!?
An introduction to my recent talk about F2P game pricing (and followup article).
Links to both are inside the post!