Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.