DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
An introduction to my recent talk about F2P game pricing (and followup article).
Links to both are inside the post!
Currencies are the pillar of every F2P in-game economy…
But what types of currencies are out there, and which ones does your game need? Let’s find out!
Should you run discounts on your IAPs? How?
We answer that and share some tips on how to detect and avoid avoid negative effects from offers.