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JB-DEV

Game design, mobile games, free-to-play monetization and more!

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Tag: CCG

Marvel Snap Deconstruction

28th Nov 2022 Javier Barnés

I’ve published a bunch of contents at DoF about Marvel Snap!

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LEGENDS OF RUNETERRA # 2: Dive into its Gameplay

14th Jul 2021 Javier Barnés

Second article about Legends of Runeterra, the CCG by Riot Games.

This one explores its gameplay mechanics, how the game has solved the problems of its closest competitors, and which are its key innovations.

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LEGENDS OF RUNETERRA #1: Dive into CCG

30th Jun 2021 Javier Barnés

First of a trilogy of articles that breaks down Legends of Runeterra, the CCG by Riot Games.
This one reviews the genre market status, Runeterra’s position on it, and future perspectives.

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Set Rotations (Pt.2) Clash Royale Idea

5th Aug 2020 Javier Barnés

A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.

Here we attempt to solve these issues by adapting the Set Rotation system from MTG.

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Set Rotations (Pt.1) Magic: The Gathering

23rd Jul 2020 Javier Barnés

We explain a content management structure that could boost both engagement and revenue on your title.

Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.

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