Second article about Legends of Runeterra, the CCG by Riot Games.
This one explores its gameplay mechanics, how the game has solved the problems of its closest competitors, and which are its key innovations.
Second article about Legends of Runeterra, the CCG by Riot Games.
This one explores its gameplay mechanics, how the game has solved the problems of its closest competitors, and which are its key innovations.
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.