Quick analysis and first impressions of this new free-to-play MMORPG based on the Magic franchise.
Autochess was the hottest gaming trend in 2019, but not anymore.
We explore its history, market status and audience, and the design flaws that stopped it from becoming the new MOBA.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
We explain a content management structure that could boost both engagement and revenue on your title.
Which Magic: The Gathering has used to monetize its audience in a sustainable way, for ~20 years.