DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
I team up with the top blog in mobile industry to analyze the latest game by Supercell…
Can it be a $1B hit or not!?
First of a trilogy of articles that breaks down Legends of Runeterra, the CCG by Riot Games.
This one reviews the genre market status, Runeterra’s position on it, and future perspectives.
Once a game reaches maturity, how can it keep generating revenue and maintain player interest?
We talk about that while analyzing PCBS ongoing challenges.
A static endgame and an inability to surprise players with new gameplay are factors seriously harming the performance of Clash Royale.
Here we attempt to solve these issues by adapting the Set Rotation system from MTG.