DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
Based only on the original trailer, I’m going to try to anticipate Clash Mini’s gameplay…
Will I be right on my predictions?
A fun and well crafted music game where Supercell acts as publisher?
DoF teams up with me to see if it can make it to the big leagues.
I team up with the top blog in mobile industry to analyze the latest game by Supercell…
Can it be a $1B hit or not!?