The 1st of a series where I will try to answer what game would I make if I had unlimited resources.
Tag: game design
Marvel Snap Deconstruction
I’ve published a bunch of contents at DoF about Marvel Snap!
Learnings from Clash Quest
We analyzed Clash Quest soft launch story at DoF. Here’s my personal take.
Deconstructing Battle Passes
DoF just published a deep analysis on Battle Passes where I deconstruct its key components, share some tips on how to balance them, and provide my ideas on how they may evolve.
Clash Mini Analysis /w Deconstructor of Fun
Supercell’s take on autochess adds several innovations over their classic formula.
But is it top-grossing material? Let’s find out…
Pokemon Unite: Analysis /w Deconstructor of Fun
It was destined to be the MOBA that everyone would play, but it failed to generate significant revenue or engage.
We examine why.
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